The Cycle of Objects: Life, Death, and the Limits of Understanding
Everything we interact with—whether physical or conceptual—follows a natural cycle: it comes into existence, evolves, and eventually ceases to be relevant. This cycle applies to everything from physical objects to ideas, scientific models, and technological frameworks. Objects do not exist in isolation—they are often embedded within other objects, much like Russian nesting dolls, where each layer contains and depends on the one before it (Minsky, 1986). This layered nature of objects influences how we perceive and interact with reality. Our sensory experience is inherently limited, revealing only surface interactions rather than the true essence of things. Just as a video game’s physics system operates based on complex code that looks nothing like what appears on the screen, reality itself may be governed by deeper structures that are inaccessible to direct observation. What we see and touch is merely an interface for a much more mysteriously hidden system (Turing, 1936).
